

I believe there are 30 different puzzles currently for this one, but can be infinitely expanded upon.

These are sliding puzzles where each puzzle features one Tlingit word. Tlingít thematic lexicon categorized into 20 different categories.Ī visual game involving word-image matching.Ī classic memory game with matching pairs.Įxample conversations with up to 8 bots currently, each containing straightforward simple dialogue taken from the Say it in Tlingit book from SHI. Water references, animals, birds, insects, etc.Ī visual interpretation of various Tlingit phrases seen in phrase books such as "Say It in Tlingit: A Tlingit Phrase Book" Household items, tools, cooking utensils. Verbs transcribed from Keri Eggleston’s Verb Database and Tlingít thematic lexicon. Human body parts, systems, conditions, food, etc. People, places, Alaska map, wind directions, weather, etc. The game is divided into two core sections, accessible from the same HUD. The game targets language learners of all ages, with a special focus on individuals who benefit from visual references and aids. The tool is designed to supplement language-speaking apps. Our aim is to preserve and promote as many Tlingit words as possible through an engaging, visual game-based learning process. It includes games, activities, and a picture glossary. And you can press zero to solve it.Let's Learn Lingít is an interactive learning program designed to help Beginning Tlingit students. Actually just restart it, saying there is just the one scramble included. And it was updated just yesterday with a ton of stuff.Īnyway, you can press 1 to mix it up. Also you could run a window without showing the window in earlier versions, which is handy for a little gadget like this, but it's now errored out as obsolete. Many features are gone or don't work, like the built-in save game feature, and though I have input custom splash screens and the program shows this, I still get the GMS default at runtime. Tooltips did not work until the last time I ran it. GameMaker Studio crashed dozens of times in the 4 hours I worked on this, not a hard crash but the build feature turned it's self off crying about some unregistered pause event I was creating. Without any alterations this could be built to Mac, Windows, HTML 5, Android, and iOS, but I have not yet bought the export extensions and I don't have a Mac.

It did take more work than I thought it would, but it is my first game using GameMaker Studio.
